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Epack,Php Game Programming

Epack,Php Game Programming PDF Author: RUTLEDGE
Publisher:
ISBN: 9780619295912
Category :
Languages : en
Pages :

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Book Description

Epack,Php Game Programming

Epack,Php Game Programming PDF Author: RUTLEDGE
Publisher:
ISBN: 9780619295912
Category :
Languages : en
Pages :

View

Book Description


Killer Game Programming in Java

Killer Game Programming in Java PDF Author: Andrew Davison
Publisher: "O'Reilly Media, Inc."
ISBN: 0596007302
Category : Computers
Languages : en
Pages : 996

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Book Description
Provides instructions for creating computer games using the Java platform, including information on 2D and 3D-programming, creating sound and audio effects, and working with side-scroller and isometric tile games.

Information Modelling and Knowledge Bases XXII

Information Modelling and Knowledge Bases XXII PDF Author: Anneli Heimbürger
Publisher: IOS Press
ISBN: 1607506890
Category : Computers
Languages : en
Pages : 460

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Book Description


Game AI Pro 2

Game AI Pro 2 PDF Author: Steven Rabin
Publisher: CRC Press
ISBN: 1498760422
Category : Computers
Languages : en
Pages : 577

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Book Description
Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

Game AI Pro 360: Guide to Movement and Pathfinding

Game AI Pro 360: Guide to Movement and Pathfinding PDF Author: Steve Rabin
Publisher: CRC Press
ISBN: 0429621825
Category : Computers
Languages : en
Pages : 296

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Book Description
Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Game Design

Game Design PDF Author: Lewis Pulsipher
Publisher: McFarland
ISBN: 0786491051
Category : Games & Activities
Languages : en
Pages : 276

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Book Description
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a “big idea” is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

Head First PHP & MySQL

Head First PHP & MySQL PDF Author: Lynn Beighley
Publisher: "O'Reilly Media, Inc."
ISBN: 0596006306
Category : Computers
Languages : en
Pages : 812

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Book Description
With this book, Web designers who usually turn out static Websites with HTML and CSS can make the leap to the next level of Web development--full-fledged, dynamic, database-driven Websites using PHP and SQL.

Game Programming with Python, Lua, and Ruby

Game Programming with Python, Lua, and Ruby PDF Author: Tom Gutschmidt
Publisher: Course Technology
ISBN: 9781592000777
Category : Computers
Languages : en
Pages : 476

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Book Description
Get ready to dive headfirst into the world of programming! "Game Programming with Python, Lua, and Ruby" offers an in-depth look at these three flexible languages as they relate to creating games. No matter what your skill level as a programmer, this book provides the guidance you need. Each language is covered in its own section—you'll begin with the basics of syntax and style and then move on to more advanced topics. Follow along with each language or jump right to a specific section! Similar features in Python, Lua, and Ruby—including functions, string handling, data types, commenting, and arrays and strings—are examined. Learn how each language is used in popular game engines and projects, and jumpstart your programming expertise as you develop skills you'll use again and again!

Special Topics in Multimedia, IoT and Web Technologies

Special Topics in Multimedia, IoT and Web Technologies PDF Author: Valter Roesler
Publisher: Springer Nature
ISBN: 3030351025
Category : Computers
Languages : en
Pages : 274

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Book Description
This book presents a set of recent advances that involve the areas of multimedia, IoT, and web technologies. These advances incorporate aspects of clouds, artificial intelligence, data analysis, user experience, and games. In this context, the work will bring the reader the opportunity to understand new possibilities of use and research in these areas. We think that this book is suitable for students (postgraduates and undergraduates) and lecturers on these specific topics. Professionals can also benefit from the book since some chapters work with practical aspects relevant to the industry.

Universal Access in Human-Computer Interaction: Universal Access to Information and Knowledge

Universal Access in Human-Computer Interaction: Universal Access to Information and Knowledge PDF Author: Constantine Stephanidis
Publisher: Springer
ISBN: 3319074407
Category : Computers
Languages : en
Pages : 735

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Book Description
The four-volume set LNCS 8513-8516 constitutes the refereed proceedings of the 8th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 14 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 251 contributions included in the UAHCI proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 65 papers included in this volume are organized in the following topical sections: access to mobile interaction; access to text, documents and media; access to education and learning; access to games and ludic engagement and access to culture.